자료(다운로드) 제가 만든건 아니지만 울펜ET용 지하철 맵...

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작성자 siflu이름으로 검색 (61.♡.224.71)
댓글 7건 조회 5,714회 작성일 05-05-27 09:33

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http://61.252.224.71:2004/subway_beta3.pk3

음 심심해서 여기저기 찔러보다가 찾은건데 시츄에이션이 꽤 귀엽길래 한번 올려봅니다.
주축군이 지하철내에 다이너마이트를 설치해놨다는 상황설정인거 같구요.

연합군의 승리조건은 트레인 제네레이터를 수리해서 열차를 탈취 한 뒤에
열차를 이동하여 설치된 다이너마이트를 하나씩 싣고 열차를 끌고 지상으로 나와서 트럭에
옮겨 실은뒤 트럭을 마을 중앙의 공터로 끌고가서 그곳에 보호막(?)같은것을 건설해서
안에 다이너마이트를 집어넣고 터트려서 안전하게 처리하는 것입니다.
글로 써놓으니 되게 길어보이네요
열차가 계속 뱅글뱅글 돌아다녀서 타고 다닐수도 있습니다. 깜찍함☆

제가 만들던 물건은 귀찮아서 잠시 내던진 중이라 언젠가 될진 모르겠습니다만,
언젠가 나오긴 나올듯 합니다.
[......]









-------------------------------------------------
 Basic Information
-------------------------------------------------

Author                : Rowan Drew aka \'aussieAllie\' playing ET, \'ausman\' in the forums
Email address        : ausman_1@hotmail.com

-------------------------------------------------
 Map Information
-------------------------------------------------

PLEASE REMOVE ANY PREVIOUS VERSIONS OF THIS MAP FROM YOUR ETMAIN FOLDER

Game                : Return to Castle Wolfenstein: Enemy Territory
Title                : subway_beta3
Filename        : subway_beta3.pk3
B3 Release date        : 15-03-2005
Decription        : While on the retreat the Axis have planted dynamite
                  in an key african city subway which threatens to
                  destroy its foundations. The Allies have to remove
                  the dynamite threat and detonate the explosives
                  safely before valuable resources are detroyed.
                  The dynamite planted contains tapped circuits and
                  disarming them will only trigger the blast.

Program                : SD Radiant 1.4.0

Build time         : 15 months
Compile time        : 10 mins
Compile machine        : (most development) pIII 450mhz, 320mb ram, TNT16mb
                  yes it is possible to map with this!!(except for lighting)
                  (final compile) AMD Athlon 3000+, 1024mb ram, Geforce4 64mb

Installation        : Place the subway_beta3.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                  bring down the console and type: map subway_beta .

Custom Textures        : 25
Custom Sounds        : 34
Custom Models        : 8


-------------------------------------------------
 Info!
-------------------------------------------------
This is my second map in what will hopefully be of many. After 15 long months of a
hugh learning curve and countless hours of cursing, throwing, crying, searching for
answers in the darkest of places and juggling time between study, work and mapping,
i\'ve conjured up the 3rd beta release of my subway map. I\'m rapidly running out
of things that I want to do with this map and  this would of been a final
release if it wasn\'t for the glaring issues of last beta.
So once again i want your opinions, criticism and gameplay judgement
spelled out for me. This \'will\' be the last beta before final.

#Some interesting facts are;
        3 scripted trains
        2 scripted boagies
        1 truck stolen from goldrush
        1 script which has been really heavily sworn at
        192 splines used
        325 models included
        6 design programs used
        28 fights with the girlfriend over spending too much time with the map
        48 crashes of my computer somehow related to my map
        630hrs trying to nut out problems

#. version BETA3 info
        ==compile==
        q3map2.5.16
        :BSP -meta -mv 1024 -mi 6144
        :VIS -vis -saveprt
        :LIGHT -light -fast -samples 2 -patchshadows -external -lightmapsize 256 -approx 8

        ==problems fixed==
        1. Etpro problem where on etpro servers you couldn\'t tranfer dynomite to the chamber
           and finish the map. (should be fine now)
        1. Disappearing models(yeahaa!), seems my dodgy train models caused it
        2. Trains follow tracks more precisly, all trains are better flowing
        3. Hull better designed. Thanks to Detoeni who greatly helped to fix the hull issues.
        4. Subway walls and tracks are more flowing
        5. Some wall textures in the city changed
        6. Spawns in south station moved, since some players spawned inside the capture flag
        7. Headlights on trains softer

        ==new things included==
        1. New train models! Thanks again to Detoeni who redesigned the trains and
           showed me how you really model
        2. Smoke in subways
        3. Sound of dyno train crossing tracks
        4. Once the allies construct the chamber, axis cannot destroy it
        5. Axis can now blow generator using satchel charge
        6. Misc bits and pieces

        ==problems==
        1. This is where you tell me, email ausman_1@hotmail.com
           Get all your probs in since its last beta.

#. Version BETA2 info:
        ==problems fixed==
        1. Clip added at top of east station bridge
        2. Dynamite problems during transfer to chamber eliminated
        3. Terrain changed from vertex to lightmapped

        ==new things included==
        1. All train models now have spraying head lights on them
        2. Allies spawn changed to 20sec, Axis spawn to 25sec
        3. Looping trains made quicker for allies spawning (1 loop = 40sec approx)
        4. We chamber explodes, damage is now pushed out
        5. More models around the city
        6. All constructibles now have flags with them
        7. Ambient sound added around whole map
        8. Generator has sound as well as door close on chamber
        9. Voice command system implemented(sorry for the words train and chamber, its not easy making \"train\" using words truck, tank and construct)
        10.Individualised stations more, new architecture, textures
        11.Spawns increased from 16 to 32 players
        13.Some other stuff I can\'t remember

        ==problems==
        1. The same as in beta, disappearing models.
        3. I\'ve played around with the script movers, but it is mission impossible getting a long
           train model to stay on the tracks all the time, i\'m trying hard but not sure I can get the
           models following much better, if only work wasn\'t so time consuming(poor excuse yes)

#. Version BETA info:

        ==compile==
        Release date : 08-07-2004
        q3map 2.5.14
        :BSP -meta -mv 1024 -mi 6144 -v
        :VIS
        :LIGHT -fast -samples 2 -filter -patchshadows -external -lightmapsize 256 -approx 8


        ==problems so far==
           Disappearing attached models on dynamite train and looping trains. I had to make them
           invisible on the dynotrain script before they magically disappear otherwise the models
           wouldn\'t be able to be called back(yes, very strange).

-------------------------------------------------
 Special thanks and Credits to:
-------------------------------------------------
A very special thanks to detoeni who helped redesign the hull, create better model trains
for me and helped in smoothing out the trains, made life a whole lot easier!
Also to WeblionX and the kind people at surface forums, www.wolfensteinx.com/surface/forums
Feel like u want to map come down to surface and we\'ll help you get started.
You great peps at Splashdamage forums, www.splashdamage.com/forums
Revos & all server admins, and players of the maps who pointed out some of the issues for me
The makers of ET, Splashdamage
Numerous tutorial makers
My poor pIII for putting up with me once again, u did well baby
Last but not least my girlfriend Nikky, who kept me sane so far during the tough times plus more again(b2) and again(b3)

-------------------------------------------------
Copywrite
-------------------------------------------------
Copywrite Rowan Drew 2005. All rights reserved. This pk3 is allowed to be downloaded
and redistributed for free but in no ways is the contents to modified without the consent from
the author, email ausman_1@hotmail.com. Always happy to help.
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^(Type^|^R2^(H^.#^RS^Hoc1A^RL님의 댓글

^(Type^|^R2^(H^.#^RS^Hoc1A^RL이름으로 검색 아이피 (210.♡.153.201) 작성일

이 맵 Noober\'s Hell 에서 돌리던 그 맵이군요!
지하철의 경적 소리가 깜찍(?)하죠..;
이 맵에선 정말 코옵의 재미를 몇억배로 느낄 수 있음;

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JeLLy마왕군님의 댓글

JeLLy마왕군이름으로 검색 아이피 (211.♡.142.176) 작성일

이런건 관심없어염.
다만.... 실프루님의 지하철맵에 더 관심이.. *-_-*

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N.kipta님의 댓글

N.kipta이름으로 검색 아이피 (222.♡.53.218) 작성일

이 맵 위치적으로 얼라이드가 많이 불리해서 그런지 누버스핼의 특징인 엄청난 인원과 오브젝트 관심없는 얼라이드 때문인지,
얼라이드가 이 맵에서 이기는거 본 적이 손에 꼽을 정도...

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N.kipta님의 댓글

N.kipta이름으로 검색 아이피 (221.♡.201.224) 작성일

이 맵에선 지하철 타서 압사 안당하려고 발버둥 칠떄가 가장 스릴 있어요 ;D

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^(Type^|^R2^(H^.#^RS^Hoc1A^RL님의 댓글

^(Type^|^R2^(H^.#^RS^Hoc1A^RL이름으로 검색 아이피 (210.♡.153.201) 작성일

하하.. 그렇죠;
지하철 속도 정말 엄청나요!

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siflu님의 댓글

siflu이름으로 검색 아이피 (61.♡.224.71) 작성일

음... 제가 만든 맵은...
정부에서 테러조장의 위험이 있다며 경고가 날라와서...
중단될지도 모르겠습니다.
[쌩구라]

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^1AreYou숙카님의 댓글

^1AreYou숙카이름으로 검색 아이피 (211.♡.113.170) 작성일

아 이거 외국섭에서 많이 했엇죠 재미있음 ㅋㅋ

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