잡담/문답 내출혈님
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////////////////////////////////////////
// quickchat script for allied player //
/// last edited by marauder 05/04/03 ///
////////////////////////////////////////
male
////////////////////////
// wm_quickstatements //
////////////////////////
PathCleared
{
sound/chat/allies/11a.wav \"Path cleared.\"
}
EnemyWeak
{
sound/chat/allies/12a.wav \"The enemy is weakened.\"
}
AllClear
{
sound/chat/allies/13a.wav \"All clear.\"
}
Incoming
{
sound/chat/allies/14a.wav \"Incoming!\"
}
FireInTheHole
{
sound/chat/allies/15a.wav \"Fire in the hole!\"
}
OnDefense
{
sound/chat/allies/16a.wav \"I\'m on defense.\"
}
OnOffense
{
sound/chat/allies/17a.wav \"I\'m attacking.\"
}
TakingFire
{
sound/chat/allies/18a.wav \"Taking fire!\"
}
MinesCleared
{
sound/chat/allies/19a.wav \"Mines cleared.\"
}
OnMyWay
{
sound/chat/allies/10a.wav \"On my way.\"
}
//////////////////////
// wm_quickrequests //
//////////////////////
NeedBackup
{
sound/chat/allies/21a.wav \"I need backup!\"
}
CoverMe
{
sound/chat/allies/22a.wav \"Cover me!\"
}
NeedEngineer
{
sound/chat/allies/23a.wav \"We need an engineer!\"
}
NeedOps
{
sound/chat/allies/24a.wav \"We need Covert Ops!\"
}
Medic
{
sound/chat/allies/25a.wav \"Medic!\" sprites/voiceMedic
}
NeedAmmo
{
sound/chat/allies/26a.wav \"I need ammo!\" sprites/voiceAmmo
}
//NeedTarget
//{
// sound/chat/allies/27a.wav \"I need a target!\"
//}
WhereTo
{
sound/chat/allies/28a.wav \"Where to?\"
}
//////////////////////
// wm_quickcommands //
//////////////////////
FollowMe
{
sound/chat/allies/31a.wav \"Follow me!\"
}
LetsGo
{
sound/chat/allies/32a.wav \"Let\'s go!\"
}
Move
{
sound/chat/allies/33a.wav \"Move!\"
sound/chat/allies/33a.wav \"Move!\"
sound/chat/allies/33a.wav \"Move!\"
sound/chat/allies/33a.wav \"Move!\"
sound/chat/allies/33a.wav \"Move!\"
sound/chat/allies/33a.wav \"Move!\"
sound/chat/allies/33a.wav \"Move!\"
sound/chat/allies/33a.wav \"Move!\"
sound/chat/allies/33a.wav \"Move!\"
sound/chat/allies/33b.wav \"Moo!\"
}
ClearPath
{
sound/chat/allies/34a.wav \"Clear the path!\"
}
HoldFire
{
sound/chat/allies/35a.wav \"Hold fire!\"
}
DefendObjective
{
sound/chat/allies/36a.wav \"Defend our objective!\"
}
DisarmDynamite
{
sound/chat/allies/37a.wav \"Disarm the dynamite!\"
}
ClearMines
{
sound/chat/allies/38a.wav \"Clear the mines!\"
}
ReinforceDefense
{
sound/chat/allies/39a.wav \"Reinforce the defense!\"
}
ReinforceOffense
{
sound/chat/allies/30a.wav \"Reinforce the offense!\"
}
////////////////////
// wm_quickattack //
////////////////////
DestroyPrimary
{
sound/chat/allies/41a.wav \"Destroy the primary objective!\"
}
DestroySecondary
{
sound/chat/allies/42a.wav \"Destroy the secondary objective!\"
}
DestroyConstruction
{
sound/chat/allies/43a.wav \"Destroy the construction!\"
}
ObjectiveDestroyed
{
sound/chat/allies/44a.wav \"Objective destroyed!\"
}
RepairVehicle
{
sound/chat/allies/45a.wav \"Repair the vehicle!\"
}
DestroyVehicle
{
sound/chat/allies/46a.wav \"Destroy the vehicle!\"
}
EscortVehicle
{
sound/chat/allies/47a.wav \"Escort the vehicle!\"
}
//FireOnTarget
//{
// sound/chat/allies/48a.wav \"Fire on my target!\"
//}
////////////////////////
// wm_quickobjectives //
////////////////////////
CommandAcknowledged
{
sound/chat/allies/51a.wav \"Command acknowledged!\"
}
CommandDeclined
{
sound/chat/allies/52a.wav \"Command declined!\"
}
CommandCompleted
{
sound/chat/allies/53a.wav \"Command completed!\"
}
ConstructionCommencing
{
sound/chat/allies/54a.wav \"Construction underway!\"
}
ConstructionCompleted
{
sound/chat/allies/55a.wav \"Construction completed!\"
}
ConstructionDestroyed
{
sound/chat/allies/56a.wav \"Construction destroyed!\"
}
ObjectiveFailed
{
sound/chat/allies/57a.wav \"Objective failed!\"
}
ObjectiveCompleted
{
sound/chat/allies/58a.wav \"Objective completed!\"
}
//////////////////
// wm_quickmisc //
//////////////////
Affirmative
{
sound/chat/allies/61a.wav \"Yes!\"
}
Negative
{
sound/chat/allies/62a.wav \"No!\"
}
Thanks
{
sound/chat/allies/63a.wav \"Thanks a lot!\"
}
Welcome
{
sound/chat/allies/64a.wav \"You\'re welcome.\"
}
Oops
{
sound/chat/allies/66a.wav \"Oops!\"
}
Sorry
{
sound/chat/allies/67a.wav \"Sorry!\"
}
////////////////////
// wm_quickglobal //
////////////////////
Hi
{
sound/chat/allies/73a.wav \"Hi!\"
}
Bye
{
sound/chat/allies/74a.wav \"Bye.\"
}
/////////////////////
// wm_quickglobal2 //
/////////////////////
Cheer
{
sound/chat/allies/773a.wav \"Yeah!\"
}
GreatShot
{
sound/chat/allies/774a.wav \"Great shot!\"
}
GoodGame
{
sound/chat/allies/775a.wav \"Good game!\"
}
///////////////////////
// wm_sayplayerclass //
///////////////////////
IamSoldier
{
sound/chat/allies/81a.wav \"I\'m a soldier.\"
}
IamMedic
{
sound/chat/allies/82a.wav \"I\'m a medic.\"
}
IamEngineer
{
sound/chat/allies/83a.wav \"I\'m an engineer.\"
}
IamFieldOps
{
sound/chat/allies/84a.wav \"I\'m a field ops.\"
}
IamCovertOps
{
sound/chat/allies/85a.wav \"I\'m a covert ops.\"
}
///////////////////////
// wm_quickfireteams //
///////////////////////
FTMeetWaypoint
{
sound/chat/allies/96a.wav \"Meet at waypoint!\"
}
FTAttackWaypoint
{
sound/chat/allies/97a.wav \"Attack waypoint!\"
}
FTDefendWaypoint
{
sound/chat/allies/98a.wav \"Defend waypoint\"
}
FTAttack
{
sound/chat/allies/99a.wav \"Attack!\"
}
FTFallBack
{
sound/chat/allies/90a.wav \"Fall back!\"
}
//////////////////////////////
// wm_quickfireteamssoldier //
//////////////////////////////
FTCoverMe
{
sound/chat/allies/22a.wav \"Cover me!\"
}
FTCoveringFire
{
sound/chat/allies/912a.wav \"Soldier, covering fire!\"
}
FTMortar
{
sound/chat/allies/913a.wav \"Deploy mortar!\"
}
////////////////////////////
// wm_quickfireteamsmedic //
////////////////////////////
FTHealSquad
{
sound/chat/allies/921a.wav \"Heal the squad!\"
}
FTHealMe
{
sound/chat/allies/922a.wav \"Heal me!\" sprites/voiceMedic
}
FTReviveTeamMate
{
sound/chat/allies/923a.wav \"Revive team mate!\"
}
FTReviveMe
{
sound/chat/allies/924a.wav \"Revive me!\" sprites/voiceMedic
}
///////////////////////////////
// wm_quickfireteamsengineer //
///////////////////////////////
FTDestroyObjective
{
sound/chat/allies/931a.wav \"Destroy objective!\"
}
FTRepairObjective
{
sound/chat/allies/932a.wav \"Repair objective!\"
}
FTConstructObjective
{
sound/chat/allies/933a.wav \"Construct the objective!\"
}
FTDisarmDynamite
{
sound/chat/allies/37a.wav \"Disarm the dynamite!\"
}
FTDeployLandmines
{
sound/chat/allies/935a.wav \"Deploy landmines!\"
}
FTDisarmLandmines
{
sound/chat/allies/936a.wav \"Disarm landmines!\"
}
///////////////////////////////
// wm_quickfireteamsfieldops //
///////////////////////////////
FTCallAirStrike
{
sound/chat/allies/941a.wav \"Call airstrike!\"
}
FTCallArtillery
{
sound/chat/allies/942a.wav \"Call artillery!\"
}
FTMortarBarrage
{
sound/chat/allies/943a.wav \"Call mortar barrage!\"
}
FTResupplySquad
{
sound/chat/allies/944a.wav \"Resupply squad!\"
}
FTResupplyMe
{
sound/chat/allies/945a.wav \"Resupply me!\" sprites/voiceAmmo
}
////////////////////////////////
// wm_quickfireteamscovertops //
////////////////////////////////
FTExploreArea
{
sound/chat/allies/951a.wav \"Explore area!\"
}
FTExploreAtCoordinates
{
sound/chat/allies/952a.wav \"Explore at co-ordinates!\"
}
FTSatchelObjective
{
sound/chat/allies/953a.wav \"Destroy satchel objective!\"
}
FTInfiltrate
{
sound/chat/allies/954a.wav \"Infiltrate!\"
}
FTGoUndercover
{
sound/chat/allies/955a.wav \"Go undercover!\"
}
FTProvideSniperCover
{
sound/chat/allies/956a.wav \"Provide sniper cover!\"
}
// quickchat script for allied player //
/// last edited by marauder 05/04/03 ///
////////////////////////////////////////
male
////////////////////////
// wm_quickstatements //
////////////////////////
PathCleared
{
sound/chat/allies/11a.wav \"Path cleared.\"
}
EnemyWeak
{
sound/chat/allies/12a.wav \"The enemy is weakened.\"
}
AllClear
{
sound/chat/allies/13a.wav \"All clear.\"
}
Incoming
{
sound/chat/allies/14a.wav \"Incoming!\"
}
FireInTheHole
{
sound/chat/allies/15a.wav \"Fire in the hole!\"
}
OnDefense
{
sound/chat/allies/16a.wav \"I\'m on defense.\"
}
OnOffense
{
sound/chat/allies/17a.wav \"I\'m attacking.\"
}
TakingFire
{
sound/chat/allies/18a.wav \"Taking fire!\"
}
MinesCleared
{
sound/chat/allies/19a.wav \"Mines cleared.\"
}
OnMyWay
{
sound/chat/allies/10a.wav \"On my way.\"
}
//////////////////////
// wm_quickrequests //
//////////////////////
NeedBackup
{
sound/chat/allies/21a.wav \"I need backup!\"
}
CoverMe
{
sound/chat/allies/22a.wav \"Cover me!\"
}
NeedEngineer
{
sound/chat/allies/23a.wav \"We need an engineer!\"
}
NeedOps
{
sound/chat/allies/24a.wav \"We need Covert Ops!\"
}
Medic
{
sound/chat/allies/25a.wav \"Medic!\" sprites/voiceMedic
}
NeedAmmo
{
sound/chat/allies/26a.wav \"I need ammo!\" sprites/voiceAmmo
}
//NeedTarget
//{
// sound/chat/allies/27a.wav \"I need a target!\"
//}
WhereTo
{
sound/chat/allies/28a.wav \"Where to?\"
}
//////////////////////
// wm_quickcommands //
//////////////////////
FollowMe
{
sound/chat/allies/31a.wav \"Follow me!\"
}
LetsGo
{
sound/chat/allies/32a.wav \"Let\'s go!\"
}
Move
{
sound/chat/allies/33a.wav \"Move!\"
sound/chat/allies/33a.wav \"Move!\"
sound/chat/allies/33a.wav \"Move!\"
sound/chat/allies/33a.wav \"Move!\"
sound/chat/allies/33a.wav \"Move!\"
sound/chat/allies/33a.wav \"Move!\"
sound/chat/allies/33a.wav \"Move!\"
sound/chat/allies/33a.wav \"Move!\"
sound/chat/allies/33a.wav \"Move!\"
sound/chat/allies/33b.wav \"Moo!\"
}
ClearPath
{
sound/chat/allies/34a.wav \"Clear the path!\"
}
HoldFire
{
sound/chat/allies/35a.wav \"Hold fire!\"
}
DefendObjective
{
sound/chat/allies/36a.wav \"Defend our objective!\"
}
DisarmDynamite
{
sound/chat/allies/37a.wav \"Disarm the dynamite!\"
}
ClearMines
{
sound/chat/allies/38a.wav \"Clear the mines!\"
}
ReinforceDefense
{
sound/chat/allies/39a.wav \"Reinforce the defense!\"
}
ReinforceOffense
{
sound/chat/allies/30a.wav \"Reinforce the offense!\"
}
////////////////////
// wm_quickattack //
////////////////////
DestroyPrimary
{
sound/chat/allies/41a.wav \"Destroy the primary objective!\"
}
DestroySecondary
{
sound/chat/allies/42a.wav \"Destroy the secondary objective!\"
}
DestroyConstruction
{
sound/chat/allies/43a.wav \"Destroy the construction!\"
}
ObjectiveDestroyed
{
sound/chat/allies/44a.wav \"Objective destroyed!\"
}
RepairVehicle
{
sound/chat/allies/45a.wav \"Repair the vehicle!\"
}
DestroyVehicle
{
sound/chat/allies/46a.wav \"Destroy the vehicle!\"
}
EscortVehicle
{
sound/chat/allies/47a.wav \"Escort the vehicle!\"
}
//FireOnTarget
//{
// sound/chat/allies/48a.wav \"Fire on my target!\"
//}
////////////////////////
// wm_quickobjectives //
////////////////////////
CommandAcknowledged
{
sound/chat/allies/51a.wav \"Command acknowledged!\"
}
CommandDeclined
{
sound/chat/allies/52a.wav \"Command declined!\"
}
CommandCompleted
{
sound/chat/allies/53a.wav \"Command completed!\"
}
ConstructionCommencing
{
sound/chat/allies/54a.wav \"Construction underway!\"
}
ConstructionCompleted
{
sound/chat/allies/55a.wav \"Construction completed!\"
}
ConstructionDestroyed
{
sound/chat/allies/56a.wav \"Construction destroyed!\"
}
ObjectiveFailed
{
sound/chat/allies/57a.wav \"Objective failed!\"
}
ObjectiveCompleted
{
sound/chat/allies/58a.wav \"Objective completed!\"
}
//////////////////
// wm_quickmisc //
//////////////////
Affirmative
{
sound/chat/allies/61a.wav \"Yes!\"
}
Negative
{
sound/chat/allies/62a.wav \"No!\"
}
Thanks
{
sound/chat/allies/63a.wav \"Thanks a lot!\"
}
Welcome
{
sound/chat/allies/64a.wav \"You\'re welcome.\"
}
Oops
{
sound/chat/allies/66a.wav \"Oops!\"
}
Sorry
{
sound/chat/allies/67a.wav \"Sorry!\"
}
////////////////////
// wm_quickglobal //
////////////////////
Hi
{
sound/chat/allies/73a.wav \"Hi!\"
}
Bye
{
sound/chat/allies/74a.wav \"Bye.\"
}
/////////////////////
// wm_quickglobal2 //
/////////////////////
Cheer
{
sound/chat/allies/773a.wav \"Yeah!\"
}
GreatShot
{
sound/chat/allies/774a.wav \"Great shot!\"
}
GoodGame
{
sound/chat/allies/775a.wav \"Good game!\"
}
///////////////////////
// wm_sayplayerclass //
///////////////////////
IamSoldier
{
sound/chat/allies/81a.wav \"I\'m a soldier.\"
}
IamMedic
{
sound/chat/allies/82a.wav \"I\'m a medic.\"
}
IamEngineer
{
sound/chat/allies/83a.wav \"I\'m an engineer.\"
}
IamFieldOps
{
sound/chat/allies/84a.wav \"I\'m a field ops.\"
}
IamCovertOps
{
sound/chat/allies/85a.wav \"I\'m a covert ops.\"
}
///////////////////////
// wm_quickfireteams //
///////////////////////
FTMeetWaypoint
{
sound/chat/allies/96a.wav \"Meet at waypoint!\"
}
FTAttackWaypoint
{
sound/chat/allies/97a.wav \"Attack waypoint!\"
}
FTDefendWaypoint
{
sound/chat/allies/98a.wav \"Defend waypoint\"
}
FTAttack
{
sound/chat/allies/99a.wav \"Attack!\"
}
FTFallBack
{
sound/chat/allies/90a.wav \"Fall back!\"
}
//////////////////////////////
// wm_quickfireteamssoldier //
//////////////////////////////
FTCoverMe
{
sound/chat/allies/22a.wav \"Cover me!\"
}
FTCoveringFire
{
sound/chat/allies/912a.wav \"Soldier, covering fire!\"
}
FTMortar
{
sound/chat/allies/913a.wav \"Deploy mortar!\"
}
////////////////////////////
// wm_quickfireteamsmedic //
////////////////////////////
FTHealSquad
{
sound/chat/allies/921a.wav \"Heal the squad!\"
}
FTHealMe
{
sound/chat/allies/922a.wav \"Heal me!\" sprites/voiceMedic
}
FTReviveTeamMate
{
sound/chat/allies/923a.wav \"Revive team mate!\"
}
FTReviveMe
{
sound/chat/allies/924a.wav \"Revive me!\" sprites/voiceMedic
}
///////////////////////////////
// wm_quickfireteamsengineer //
///////////////////////////////
FTDestroyObjective
{
sound/chat/allies/931a.wav \"Destroy objective!\"
}
FTRepairObjective
{
sound/chat/allies/932a.wav \"Repair objective!\"
}
FTConstructObjective
{
sound/chat/allies/933a.wav \"Construct the objective!\"
}
FTDisarmDynamite
{
sound/chat/allies/37a.wav \"Disarm the dynamite!\"
}
FTDeployLandmines
{
sound/chat/allies/935a.wav \"Deploy landmines!\"
}
FTDisarmLandmines
{
sound/chat/allies/936a.wav \"Disarm landmines!\"
}
///////////////////////////////
// wm_quickfireteamsfieldops //
///////////////////////////////
FTCallAirStrike
{
sound/chat/allies/941a.wav \"Call airstrike!\"
}
FTCallArtillery
{
sound/chat/allies/942a.wav \"Call artillery!\"
}
FTMortarBarrage
{
sound/chat/allies/943a.wav \"Call mortar barrage!\"
}
FTResupplySquad
{
sound/chat/allies/944a.wav \"Resupply squad!\"
}
FTResupplyMe
{
sound/chat/allies/945a.wav \"Resupply me!\" sprites/voiceAmmo
}
////////////////////////////////
// wm_quickfireteamscovertops //
////////////////////////////////
FTExploreArea
{
sound/chat/allies/951a.wav \"Explore area!\"
}
FTExploreAtCoordinates
{
sound/chat/allies/952a.wav \"Explore at co-ordinates!\"
}
FTSatchelObjective
{
sound/chat/allies/953a.wav \"Destroy satchel objective!\"
}
FTInfiltrate
{
sound/chat/allies/954a.wav \"Infiltrate!\"
}
FTGoUndercover
{
sound/chat/allies/955a.wav \"Go undercover!\"
}
FTProvideSniperCover
{
sound/chat/allies/956a.wav \"Provide sniper cover!\"
}
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SilentWalk님의 댓글
SilentWalk이름으로 검색 아이피 (220.♡.4.47) 작성일오오오오오오... 저도 이거 보고싶었는데..정말 감사합니다..^^(내출혈님은아니지만)
goldenanus님의 댓글
goldenanus이름으로 검색 아이피 (211.♡.175.18) 작성일이게 뭐..죠...?